Faas, TravisLin, Chaolan2018-01-102018-01-102017-05Faas, T., & Lin, C. (2017). Self-Directed Learning in Teacher-Lead Minecraft Classrooms. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2569–2575). New York, NY, USA: ACM. https://doi.org/10.1145/3027063.3053269https://hdl.handle.net/1805/14973Minecraft, an online multi-player sandbox video game, is now being used as a teaching tool for course subjects ranging from digital literature to computer science. To understand how Minecraft was being adopted as a classroom tool, we interviewed 16 teachers and 10 students who had used Minecraft inside a classroom setting. Analysis revealed three key ways in which Minecraft enables and motivates students to work towards their own learning goals: the ability to customize context, live through stories, and assume roles in the virtual world. Drawing from these themes we propose a set of design recommendations for online informal learning spaces.enPublisher PolicyMinecraftinformal learningcollaborative learningSelf-Directed Learning in Teacher-Lead Minecraft ClassroomsArticle